Cyclic Defrost

An Australian magazine focusing on interesting music

Seb Steimel – Cheats EP (Pinksilver)

Seb Steimel’s Cheats ep derives its naming from computer gaming world and specifically in this case from PC Doom. Each track named for specific cheats in this game. While this may not be the place to expound on game theory and life, the tracks clearly reside within the world of minimal house/techno hold to a hypnotic structure obviously designed for late night floors of the still vibrant tech house scene. Akin to the gamers world is the driving force of such music, that expounds a timeless sense while in the maze of the structure of the sound event.

Steimel from Cologne has been experimenting sound from an early age starting with dos program Fasttracker II. He has built his knowledge and includes contemporary software and vintage effects. He has released on labels such as budenzauber, indigo*magenta, produkt schallplatten.

Cheats is released through Melbourne Netlabel Pinksilver run by Daniel Filipovic, Mark Baumann & Lance Harrison. It includes a remix by Melbourne Dj (& ex jazz drummer) Craig McWhinney of the opening track IDChoppers is a frenetic remake that would enthuse entrants to this world no doubt.

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  • http://cardboardplacard.blogspot.com Shaun

    He left out IDSPISPOPD! That’s the best one! It even has a hilarious story. From Urban Dictionary:

    When Doom was first announced, and the first screenshots started appearing in videogame mags, the fledgeling internet community was abuzz; as cyber-lore would have it, the topic of DOOM was so common on the USENET group comp.sys.ibm.pc.games.action, that someone jokingly suggested that ID’s next game have a title less likely to be used as a subject header, and gave the example of, ‘Smashing Pumpkins Into Small Piles of Putrid Debris’. or, SPISPOPD for short. People jokingly threw ideas for what the game would be about, and eventually it blossomed into the SPISPOPD FAQ, which later still culminated in the game SPISPOPD, a little puzzler (as I understand it) which was coded in just under 48 hours.

    SPISPOPD became so well known that it reached Doom’s coders, and one of them snuck in the code – IDSPISPOPD – at the last minute. Sadly, it was later changed to IDCLIP for the sequel, Doom 2. Ah, well. Cest la vie.

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